I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Official Subreddit - by VRChat Staff (set to private)įeature Requests & Bug Reports Community: Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards. No VRChat Account Sharing or Ban Evasion.
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